Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_HINT_BMP_SAVE_LEGACY_FORMAT - Prevent SDL from using version 4 of the bitmap header when saving BMPs.

HEADER FILE

       Defined in SDL3/SDL_hints.h

SYNOPSIS

       #include "SDL3/SDL.h"

       #define SDL_HINT_BMP_SAVE_LEGACY_FORMAT SDL_BMP_SAVE_LEGACY_FORMAT"

DESCRIPTION

       The  bitmap  header  version  4  is  required  for  proper alpha channel support and SDL will use it when
       required. Should this not be desired, this hint can force the use of the 40 byte header version which  is
       supported everywhere.

       The variable can be set to the following values:

       • "0": Surfaces with a colorkey or an alpha channel are saved to a 32-bit
         BMP file with an alpha mask. SDL will use the bitmap header version 4 and
         set the alpha mask accordingly. (default)

       • "1": Surfaces with a colorkey or an alpha channel are saved to a 32-bit
         BMP file without an alpha mask. The alpha channel data will be in the
         file, but applications are going to ignore it.

       This hint can be set anytime.

AVAILABILITY

       This hint is available since SDL 3.2.0.

Simple Directmedia Layer                            SDL 3.2.8                 SDL_HINT_BMP_SAVE_LEGACY_FORMAT(3)