Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GetWindowSafeArea - Get the safe area for this window.

HEADER FILE

       Defined in SDL3/SDL_video.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_GetWindowSafeArea(SDL_Window *window, SDL_Rect *rect);

DESCRIPTION

       Some devices have portions of the screen which are partially obscured or not interactive, possibly due to
       on-screen  controls,  curved  edges, camera notches, TV overscan, etc. This function provides the area of
       the window which is safe to have interactable content. You should continue rendering into the rest of the
       window, but it should not contain visually important or interactible content.

FUNCTION PARAMETERS

       window the window to query.

       rect   a pointer filled in with the client area that is safe for interactive content.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                            SDL 3.2.8                           SDL_GetWindowSafeArea(3)