Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GetTextureColorMod - Get the additional color value multiplied into render copy operations.

HEADER FILE

       Defined in SDL3/SDL_render.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_GetTextureColorMod(SDL_Texture *texture, Uint8 *r, Uint8 *g, Uint8 *b);

FUNCTION PARAMETERS

       texture
              the texture to query.

       r      a pointer filled in with the current red color value.

       g      a pointer filled in with the current green color value.

       b      a pointer filled in with the current blue color value.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_GetTextureAlphaMod(3), (3), SDL_GetTextureColorModFloat(3), (3), SDL_SetTextureColorMod(3)

Simple Directmedia Layer                            SDL 3.2.8                          SDL_GetTextureColorMod(3)