Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GetSurfaceColorspace - Get the colorspace used by a surface.

HEADER FILE

       Defined in SDL3/SDL_surface.h

SYNOPSIS

       #include "SDL3/SDL.h"

       SDL_Colorspace SDL_GetSurfaceColorspace(SDL_Surface *surface);

DESCRIPTION

       The colorspace defaults to

       SDL_COLORSPACE_SRGB_LINEAR
        for floating point formats, SDL_COLORSPACE_HDR10
        for 10-bit formats,

       SDL_COLORSPACE_SRGB
        for other RGB surfaces and

       SDL_COLORSPACE_BT709_FULL
        for YUV textures.

FUNCTION PARAMETERS

       surface
              the SDL_Surface
               structure to query.

RETURN VALUE

       ( SDL_Colorspace ) Returns the colorspace used by the surface, or SDL_COLORSPACE_UNKNOWN
        if the surface is NULL.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_SetSurfaceColorspace(3)

Simple Directmedia Layer                            SDL 3.2.8                        SDL_GetSurfaceColorspace(3)