Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GetRendererProperties - Get the properties associated with a renderer.

HEADER FILE

       Defined in SDL3/SDL_render.h

SYNOPSIS

       #include "SDL3/SDL.h"

       SDL_PropertiesID SDL_GetRendererProperties(SDL_Renderer *renderer);

DESCRIPTION

       The following read-only properties are provided by SDL:

       • SDL_PROP_RENDERER_NAME_STRING : the
         name of the rendering driver

       • SDL_PROP_RENDERER_WINDOW_POINTER :
         the window where rendering is displayed, if any

       • SDL_PROP_RENDERER_SURFACE_POINTER :
         the surface where rendering is displayed, if this is a software renderer
         without a window

       • SDL_PROP_RENDERER_VSYNC_NUMBER : the
         current vsync setting

       • SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER :
         the maximum texture width and height

       • SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER :
         a (const SDL_PixelFormat
        *) array of pixel formats,
         terminated with SDL_PIXELFORMAT_UNKNOWN ,
         representing the available texture formats for this renderer.

       • SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER :
         an SDL_Colorspace
        value describing the colorspace for
         output to the display, defaults to

       SDL_COLORSPACE_SRGB .

       • SDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN :
         true if the output colorspace is

       SDL_COLORSPACE_SRGB_LINEAR
        and the renderer
         is showing on a display with HDR enabled. This property can change
         dynamically when

       SDL_EVENT_WINDOW_HDR_STATE_CHANGED

         is sent.

       • SDL_PROP_RENDERER_SDR_WHITE_POINT_FLOAT :
         the value of SDR white in the

       SDL_COLORSPACE_SRGB_LINEAR
        colorspace. When
         HDR is enabled, this value is automatically multiplied into the color
         scale. This property can change dynamically when

       SDL_EVENT_WINDOW_HDR_STATE_CHANGED

         is sent.

       • SDL_PROP_RENDERER_HDR_HEADROOM_FLOAT :
         the additional high dynamic range that can be displayed, in terms of the
         SDR white point. When HDR is not enabled, this will be 1.0. This property
         can change dynamically when

       SDL_EVENT_WINDOW_HDR_STATE_CHANGED

         is sent.

       With the direct3d renderer:

       • SDL_PROP_RENDERER_D3D9_DEVICE_POINTER :
         the IDirect3DDevice9 associated with the renderer

       With the direct3d11 renderer:

       • SDL_PROP_RENDERER_D3D11_DEVICE_POINTER :
         the ID3D11Device associated with the renderer

       • SDL_PROP_RENDERER_D3D11_SWAPCHAIN_POINTER :
         the IDXGISwapChain1 associated with the renderer. This may change when
         the window is resized.

       With the direct3d12 renderer:

       • SDL_PROP_RENDERER_D3D12_DEVICE_POINTER :
         the ID3D12Device associated with the renderer

       • SDL_PROP_RENDERER_D3D12_SWAPCHAIN_POINTER :
         the IDXGISwapChain4 associated with the renderer.

       • SDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER :
         the ID3D12CommandQueue associated with the renderer

       With the vulkan renderer:

       • SDL_PROP_RENDERER_VULKAN_INSTANCE_POINTER :
         the VkInstance associated with the renderer

       • SDL_PROP_RENDERER_VULKAN_SURFACE_NUMBER :
         the VkSurfaceKHR associated with the renderer

       • SDL_PROP_RENDERER_VULKAN_PHYSICAL_DEVICE_POINTER :
         the VkPhysicalDevice associated with the renderer

       • SDL_PROP_RENDERER_VULKAN_DEVICE_POINTER :
         the VkDevice associated with the renderer

       • SDL_PROP_RENDERER_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER :
         the queue family index used for rendering

       • SDL_PROP_RENDERER_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER :
         the queue family index used for presentation

       • SDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER :
         the number of swapchain images, or potential frames in flight, used by
         the Vulkan renderer

       With the gpu renderer:

       • SDL_PROP_RENDERER_GPU_DEVICE_POINTER :
         the SDL_GPUDevice
        associated with the renderer

FUNCTION PARAMETERS

       renderer
              the rendering context.

RETURN VALUE

       (  SDL_PropertiesID  )  Returns  a valid property ID on success or 0 on failure; call SDL_GetError () for
       more information.

THREAD SAFETY

       It is safe to call this function from any thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                            SDL 3.2.8                       SDL_GetRendererProperties(3)