Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GetRectIntersectionFloat - Calculate the intersection of two rectangles with float precision.

HEADER FILE

       Defined in SDL3/SDL_rect.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_GetRectIntersectionFloat(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result);

DESCRIPTION

       If result is NULL then this function will return false.

FUNCTION PARAMETERS

       A      an SDL_FRect
               structure representing the first rectangle.

       B      an SDL_FRect
               structure representing the second rectangle.

       result an SDL_FRect
               structure filled in with the intersection of rectangles A and B .

RETURN VALUE

       Returns true if there is an intersection, false otherwise.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_HasRectIntersectionFloat(3)

Simple Directmedia Layer                            SDL 3.2.8                    SDL_GetRectIntersectionFloat(3)