Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GetRectAndLineIntersectionFloat  -  Calculate  the  intersection of a rectangle and line segment with
       float precision.

HEADER FILE

       Defined in SDL3/SDL_rect.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_GetRectAndLineIntersectionFloat(const SDL_FRect *rect, float *X1, float *Y1, float *X2, float *Y2);

DESCRIPTION

       This function is used to clip a line segment to a rectangle. A line segment contained entirely within the
       rectangle or that does not intersect will remain unchanged. A line segment that crosses the rectangle  at
       either  or both ends will be clipped to the boundary of the rectangle and the new coordinates saved in X1
       , Y1 , X2 , and/or Y2 as necessary.

FUNCTION PARAMETERS

       rect   an SDL_FRect
               structure representing the rectangle to intersect.

       X1     a pointer to the starting X-coordinate of the line.

       Y1     a pointer to the starting Y-coordinate of the line.

       X2     a pointer to the ending X-coordinate of the line.

       Y2     a pointer to the ending Y-coordinate of the line.

RETURN VALUE

       Returns true if there is an intersection, false otherwise.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                            SDL 3.2.8             SDL_GetRectAndLineIntersectionFloat(3)