Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GetMice - Get a list of currently connected mice.

HEADER FILE

       Defined in SDL3/SDL_mouse.h

SYNOPSIS

       #include "SDL3/SDL.h"

       SDL_MouseID * SDL_GetMice(int *count);

DESCRIPTION

       Note  that  this  will  include any device or virtual driver that includes mouse functionality, including
       some game controllers, KVM switches, etc.  You should wait for input from a device before you consider it
       actively in use.

FUNCTION PARAMETERS

       count  a pointer filled in with the number of mice returned, may be NULL.

RETURN VALUE

       ( SDL_MouseID
        *) Returns a 0 terminated array of mouse instance IDs or NULL on failure; call SDL_GetError () for  more
       information. This should be freed with SDL_free () when it is no longer needed.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_GetMouseNameForID(3), (3), SDL_HasMouse(3)

Simple Directmedia Layer                            SDL 3.2.8                                     SDL_GetMice(3)