Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GetGamepadProduct - Get the USB product ID of an opened gamepad, if available.

HEADER FILE

       Defined in SDL3/SDL_gamepad.h

SYNOPSIS

       #include "SDL3/SDL.h"

       Uint16 SDL_GetGamepadProduct(SDL_Gamepad *gamepad);

DESCRIPTION

       If the product ID isn't available this function returns 0.

FUNCTION PARAMETERS

       gamepad
              the gamepad object to query.

RETURN VALUE

       ( Uint16 ) Returns the USB product ID, or zero if unavailable.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_GetGamepadProductForID(3)

Simple Directmedia Layer                            SDL 3.2.8                           SDL_GetGamepadProduct(3)