Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GetGamepadMappings - Get the current gamepad mappings.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h" char ** SDL_GetGamepadMappings(int *count);
FUNCTION PARAMETERS
count a pointer filled in with the number of mappings returned, can be NULL.
RETURN VALUE
(char ) Returns an array of the mapping strings, NULL-terminated, or NULL on failure; call SDL_GetError () for more information. This is a single allocation that should be freed with SDL_free () when it is no longer needed.
AVAILABILITY
This function is available since SDL 3.2.0. Simple Directmedia Layer SDL 3.2.8 SDL_GetGamepadMappings(3)