Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GetGamepadMappings - Get the current gamepad mappings.

HEADER FILE

       Defined in SDL3/SDL_gamepad.h

SYNOPSIS

       #include "SDL3/SDL.h"

       char ** SDL_GetGamepadMappings(int *count);

FUNCTION PARAMETERS

       count  a pointer filled in with the number of mappings returned, can be NULL.

RETURN VALUE

       (char  )  Returns an array of the mapping strings, NULL-terminated, or NULL on failure; call SDL_GetError
       () for more information. This is a single allocation that should be freed with SDL_free () when it is  no
       longer needed.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                            SDL 3.2.8                          SDL_GetGamepadMappings(3)