Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GetGamepadJoystick - Get the underlying joystick from a gamepad.

HEADER FILE

       Defined in SDL3/SDL_gamepad.h

SYNOPSIS

       #include "SDL3/SDL.h"

       SDL_Joystick * SDL_GetGamepadJoystick(SDL_Gamepad *gamepad);

DESCRIPTION

       This function will give you a SDL_Joystick
        object, which allows you to use the SDL_Joystick
        functions with a

       SDL_Gamepad
        object.  This  would  be  useful  for getting a joystick's position at any given time, even if it hasn't
       moved (moving it would produce an event, which would have the axis' value).

       The pointer returned is owned by the SDL_Gamepad . You should not call SDL_CloseJoystick ()  on  it,  for
       example, since doing so will likely cause SDL to crash.

FUNCTION PARAMETERS

       gamepad
              the gamepad object that you want to get a joystick from.

RETURN VALUE

       ( SDL_Joystick
        *) Returns an SDL_Joystick

       object, or NULL on failure; call SDL_GetError () for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                            SDL 3.2.8                          SDL_GetGamepadJoystick(3)