Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GetGamepadFromID - Get the SDL_Gamepad associated with a joystick instance ID, if it has been opened.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h" SDL_Gamepad * SDL_GetGamepadFromID(SDL_JoystickID instance_id);
FUNCTION PARAMETERS
instance_id the joystick instance ID of the gamepad.
RETURN VALUE
( SDL_Gamepad *) Returns an SDL_Gamepad on success or NULL on failure or if it hasn't been opened yet; call SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0. Simple Directmedia Layer SDL 3.2.8 SDL_GetGamepadFromID(3)