Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GetGamepadConnectionState - Get the connection state of a gamepad.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h" SDL_JoystickConnectionState SDL_GetGamepadConnectionState(SDL_Gamepad *gamepad);
FUNCTION PARAMETERS
gamepad the gamepad object to query.
RETURN VALUE
( SDL_JoystickConnectionState ) Returns the connection state on success or SDL_JOYSTICK_CONNECTION_INVALID on failure; call SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0. Simple Directmedia Layer SDL 3.2.8 SDL_GetGamepadConnectionState(3)