Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GetGamepadButtonFromString - Convert a string into an SDL_GamepadButton enum.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h" SDL_GamepadButton SDL_GetGamepadButtonFromString(const char *str);
DESCRIPTION
This function is called internally to translate SDL_Gamepad mapping strings for the underlying joystick device into the consistent SDL_Gamepad mapping. You do not normally need to call this function unless you are parsing SDL_Gamepad mappings in your own code.
FUNCTION PARAMETERS
str string representing a SDL_Gamepad axis.
RETURN VALUE
( SDL_GamepadButton ) Returns the SDL_GamepadButton enum corresponding to the input string, or SDL_GAMEPAD_BUTTON_INVALID if no match was found.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GetGamepadStringForButton(3) Simple Directmedia Layer SDL 3.2.8 SDL_GetGamepadButtonFromString(3)