Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GetGamepadButton - Get the current state of a button on a gamepad.

HEADER FILE

       Defined in SDL3/SDL_gamepad.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_GetGamepadButton(SDL_Gamepad *gamepad, SDL_GamepadButton button);

FUNCTION PARAMETERS

       gamepad
              a gamepad.

       button a button index (one of the SDL_GamepadButton
               values).

RETURN VALUE

       Returns true if the button is pressed, false otherwise.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_GamepadHasButton(3), (3), SDL_GetGamepadAxis(3)

Simple Directmedia Layer                            SDL 3.2.8                            SDL_GetGamepadButton(3)