Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GetGamepadButton - Get the current state of a button on a gamepad.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h" bool SDL_GetGamepadButton(SDL_Gamepad *gamepad, SDL_GamepadButton button);
FUNCTION PARAMETERS
gamepad a gamepad. button a button index (one of the SDL_GamepadButton values).
RETURN VALUE
Returns true if the button is pressed, false otherwise.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GamepadHasButton(3), •(3), SDL_GetGamepadAxis(3) Simple Directmedia Layer SDL 3.2.8 SDL_GetGamepadButton(3)