Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GetGPUSwapchainTextureFormat - Obtains the texture format of the swapchain for the given window.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       SDL_GPUTextureFormat SDL_GetGPUSwapchainTextureFormat(
           SDL_GPUDevice *device,
           SDL_Window *window);

DESCRIPTION

       Note that this format can change if the swapchain parameters change.

FUNCTION PARAMETERS

       device a GPU context.

       window an SDL_Window
               that has been claimed.

RETURN VALUE

       ( SDL_GPUTextureFormat ) Returns the texture format of the swapchain.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                            SDL 3.2.8                SDL_GetGPUSwapchainTextureFormat(3)