Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GetDisplayUsableBounds - Get the usable desktop area represented by a display, in screen coordinates.

HEADER FILE

       Defined in SDL3/SDL_video.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_GetDisplayUsableBounds(SDL_DisplayID displayID, SDL_Rect *rect);

DESCRIPTION

       This  is  the  same  area  as  SDL_GetDisplayBounds  () reports, but with portions reserved by the system
       removed. For example, on Apple's macOS, this subtracts the area occupied by the menu bar and dock.

       Setting a window to be fullscreen generally bypasses these unusable areas, so these are  good  guidelines
       for the maximum space available to a non-fullscreen window.

FUNCTION PARAMETERS

       displayID
              the instance ID of the display to query.

       rect   the SDL_Rect
               structure filled in with the display bounds.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_GetDisplayBounds(3), (3), SDL_GetDisplays(3)

Simple Directmedia Layer                            SDL 3.2.8                      SDL_GetDisplayUsableBounds(3)