Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GetClosestFullscreenDisplayMode - Get the closest match to the requested display mode.

HEADER FILE

       Defined in SDL3/SDL_video.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_GetClosestFullscreenDisplayMode(SDL_DisplayID displayID, int w, int h, float refresh_rate, bool include_high_density_modes, SDL_DisplayMode *closest);

DESCRIPTION

       The  available  display  modes  are  scanned  and closest is filled in with the closest mode matching the
       requested mode and returned. The mode format and refresh rate default to the desktop mode if they are set
       to 0. The modes are scanned with size being first priority, format being  second  priority,  and  finally
       checking the refresh rate. If all the available modes are too small, then false is returned.

FUNCTION PARAMETERS

       displayID
              the instance ID of the display to query.

       w      the width in pixels of the desired display mode.

       h      the height in pixels of the desired display mode.

       refresh_rate
              the refresh rate of the desired display mode, or 0.0f for the desktop refresh rate.

       include_high_density_modes
              boolean to include high density modes in the search.

       closest
              a pointer filled in with the closest display mode equal to or larger than the desired mode.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_GetDisplays(3), (3), SDL_GetFullscreenDisplayModes(3)

Simple Directmedia Layer                            SDL 3.2.8             SDL_GetClosestFullscreenDisplayMode(3)