Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GetAudioStreamQueued - Get the number of bytes currently queued.

HEADER FILE

       Defined in SDL3/SDL_audio.h

SYNOPSIS

       #include "SDL3/SDL.h"

       int SDL_GetAudioStreamQueued(SDL_AudioStream *stream);

DESCRIPTION

       This  is  the number of bytes put into a stream as input, not the number that can be retrieved as output.
       Because of several details, it's not possible to calculate one number directly from  the  other.  If  you
       need to know how much usable data can be retrieved right now, you should use

       SDL_GetAudioStreamAvailable () and not this function.

       Note  that audio streams can change their input format at any time, even if there is still data queued in
       a different format, so the returned byte count will not necessarily match the number of  _sample  frames_
       available.   Users of this API should be aware of format changes they make when feeding a stream and plan
       accordingly.

       Queued data is not converted until it is consumed by

       SDL_GetAudioStreamData , so this value should be representative of the exact data that was put  into  the
       stream.

       If  the  stream  has so much data that it would overflow an int, the return value is clamped to a maximum
       value, but no queued data is lost; if there are gigabytes of data queued, the app might need to read some
       of it with

       SDL_GetAudioStreamData
        before this function's return value is no longer clamped.

FUNCTION PARAMETERS

       stream the audio stream to query.

RETURN VALUE

       Returns the number of bytes queued or -1 on failure; call

       SDL_GetError () for more information.

THREAD SAFETY

       It is safe to call this function from any thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_PutAudioStreamData(3), (3), SDL_ClearAudioStream(3)

Simple Directmedia Layer                            SDL 3.2.8                        SDL_GetAudioStreamQueued(3)