Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GPUVertexElementFormat - Specifies the format of a vertex attribute.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       typedef enum SDL_GPUVertexElementFormat
       {
           SDL_GPU_VERTEXELEMENTFORMAT_INVALID,

           /* 32-bit Signed Integers */
           SDL_GPU_VERTEXELEMENTFORMAT_INT,
           SDL_GPU_VERTEXELEMENTFORMAT_INT2,
           SDL_GPU_VERTEXELEMENTFORMAT_INT3,
           SDL_GPU_VERTEXELEMENTFORMAT_INT4,

           /* 32-bit Unsigned Integers */
           SDL_GPU_VERTEXELEMENTFORMAT_UINT,
           SDL_GPU_VERTEXELEMENTFORMAT_UINT2,
           SDL_GPU_VERTEXELEMENTFORMAT_UINT3,
           SDL_GPU_VERTEXELEMENTFORMAT_UINT4,

           /* 32-bit Floats */
           SDL_GPU_VERTEXELEMENTFORMAT_FLOAT,
           SDL_GPU_VERTEXELEMENTFORMAT_FLOAT2,
           SDL_GPU_VERTEXELEMENTFORMAT_FLOAT3,
           SDL_GPU_VERTEXELEMENTFORMAT_FLOAT4,

           /* 8-bit Signed Integers */
           SDL_GPU_VERTEXELEMENTFORMAT_BYTE2,
           SDL_GPU_VERTEXELEMENTFORMAT_BYTE4,

           /* 8-bit Unsigned Integers */
           SDL_GPU_VERTEXELEMENTFORMAT_UBYTE2,
           SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4,

           /* 8-bit Signed Normalized */
           SDL_GPU_VERTEXELEMENTFORMAT_BYTE2_NORM,
           SDL_GPU_VERTEXELEMENTFORMAT_BYTE4_NORM,

           /* 8-bit Unsigned Normalized */
           SDL_GPU_VERTEXELEMENTFORMAT_UBYTE2_NORM,
           SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4_NORM,

           /* 16-bit Signed Integers */
           SDL_GPU_VERTEXELEMENTFORMAT_SHORT2,
           SDL_GPU_VERTEXELEMENTFORMAT_SHORT4,

           /* 16-bit Unsigned Integers */
           SDL_GPU_VERTEXELEMENTFORMAT_USHORT2,
           SDL_GPU_VERTEXELEMENTFORMAT_USHORT4,

           /* 16-bit Signed Normalized */
           SDL_GPU_VERTEXELEMENTFORMAT_SHORT2_NORM,
           SDL_GPU_VERTEXELEMENTFORMAT_SHORT4_NORM,

           /* 16-bit Unsigned Normalized */
           SDL_GPU_VERTEXELEMENTFORMAT_USHORT2_NORM,
           SDL_GPU_VERTEXELEMENTFORMAT_USHORT4_NORM,

           /* 16-bit Floats */
           SDL_GPU_VERTEXELEMENTFORMAT_HALF2,
           SDL_GPU_VERTEXELEMENTFORMAT_HALF4
       } SDL_GPUVertexElementFormat;

AVAILABILITY

       This enum is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_CreateGPUGraphicsPipeline(3)

Simple Directmedia Layer                            SDL 3.2.8                  SDL_GPUVertexElementFormat(3type)