Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GPUTextureTransferInfo  - A structure specifying parameters related to transferring data to or from a
       texture.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       typedef struct SDL_GPUTextureTransferInfo
       {
           SDL_GPUTransferBuffer *transfer_buffer;  /**< The transfer buffer used in the transfer operation. */
           Uint32 offset;                           /**< The starting byte of the image data in the transfer buffer. */
           Uint32 pixels_per_row;                   /**< The number of pixels from one row to the next. */
           Uint32 rows_per_layer;                   /**< The number of rows from one layer/depth-slice to the next. */
       } SDL_GPUTextureTransferInfo;

AVAILABILITY

       This struct is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_UploadToGPUTexture(3), (3), SDL_DownloadFromGPUTexture(3)

Simple Directmedia Layer                            SDL 3.2.8                  SDL_GPUTextureTransferInfo(3type)