Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GPUTextureTransferInfo - A structure specifying parameters related to transferring data to or from a texture.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" typedef struct SDL_GPUTextureTransferInfo { SDL_GPUTransferBuffer *transfer_buffer; /**< The transfer buffer used in the transfer operation. */ Uint32 offset; /**< The starting byte of the image data in the transfer buffer. */ Uint32 pixels_per_row; /**< The number of pixels from one row to the next. */ Uint32 rows_per_layer; /**< The number of rows from one layer/depth-slice to the next. */ } SDL_GPUTextureTransferInfo;
AVAILABILITY
This struct is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_UploadToGPUTexture(3), •(3), SDL_DownloadFromGPUTexture(3) Simple Directmedia Layer SDL 3.2.8 SDL_GPUTextureTransferInfo(3type)