Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GPUTextureSupportsSampleCount - Determines if a sample count for a texture format is supported.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" bool SDL_GPUTextureSupportsSampleCount( SDL_GPUDevice *device, SDL_GPUTextureFormat format, SDL_GPUSampleCount sample_count);
FUNCTION PARAMETERS
device a GPU context. format the texture format to check. sample_count the sample count to check.
RETURN VALUE
Returns a hardware-specific version of min(preferred, possible).
AVAILABILITY
This function is available since SDL 3.2.0. Simple Directmedia Layer SDL 3.2.8 SDL_GPUTextureSupportsSampleCount(3)