Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GPUTextureSupportsSampleCount - Determines if a sample count for a texture format is supported.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_GPUTextureSupportsSampleCount(
           SDL_GPUDevice *device,
           SDL_GPUTextureFormat format,
           SDL_GPUSampleCount sample_count);

FUNCTION PARAMETERS

       device a GPU context.

       format the texture format to check.

       sample_count
              the sample count to check.

RETURN VALUE

       Returns a hardware-specific version of min(preferred, possible).

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                            SDL 3.2.8               SDL_GPUTextureSupportsSampleCount(3)