Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GPUTextureRegion - A structure specifying a region of a texture.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       typedef struct SDL_GPUTextureRegion
       {
           SDL_GPUTexture *texture;  /**< The texture used in the copy operation. */
           Uint32 mip_level;         /**< The mip level index to transfer. */
           Uint32 layer;             /**< The layer index to transfer. */
           Uint32 x;                 /**< The left offset of the region. */
           Uint32 y;                 /**< The top offset of the region. */
           Uint32 z;                 /**< The front offset of the region. */
           Uint32 w;                 /**< The width of the region. */
           Uint32 h;                 /**< The height of the region. */
           Uint32 d;                 /**< The depth of the region. */
       } SDL_GPUTextureRegion;

DESCRIPTION

       Used when transferring data to or from a texture.

AVAILABILITY

       This struct is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_UploadToGPUTexture(3), (3), SDL_DownloadFromGPUTexture(3), (3), SDL_CreateGPUTexture(3)

Simple Directmedia Layer                            SDL 3.2.8                        SDL_GPUTextureRegion(3type)