Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GPUGraphicsPipelineCreateInfo - A structure specifying the parameters of a graphics pipeline state.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       typedef struct SDL_GPUGraphicsPipelineCreateInfo
       {
           SDL_GPUShader *vertex_shader;                   /**< The vertex shader used by the graphics pipeline. */
           SDL_GPUShader *fragment_shader;                 /**< The fragment shader used by the graphics pipeline. */
           SDL_GPUVertexInputState vertex_input_state;     /**< The vertex layout of the graphics pipeline. */
           SDL_GPUPrimitiveType primitive_type;            /**< The primitive topology of the graphics pipeline. */
           SDL_GPURasterizerState rasterizer_state;        /**< The rasterizer state of the graphics pipeline. */
           SDL_GPUMultisampleState multisample_state;      /**< The multisample state of the graphics pipeline. */
           SDL_GPUDepthStencilState depth_stencil_state;   /**< The depth-stencil state of the graphics pipeline. */
           SDL_GPUGraphicsPipelineTargetInfo target_info;  /**< Formats and blend modes for the render targets of the graphics pipeline. */

           SDL_PropertiesID props;                         /**< A properties ID for extensions. Should be 0 if no extensions are needed. */
       } SDL_GPUGraphicsPipelineCreateInfo;

AVAILABILITY

       This struct is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_CreateGPUGraphicsPipeline(3), (3), SDL_GPUShader(3type), (3), SDL_GPUVertexInputState(3type),
       (3),        SDL_GPUPrimitiveType(3type),        (3),        SDL_GPURasterizerState(3type),        (3),
       SDL_GPUMultisampleState(3type),          (3),           SDL_GPUDepthStencilState(3type),           (3),
       SDL_GPUGraphicsPipelineTargetInfo(3type)

Simple Directmedia Layer                            SDL 3.2.8           SDL_GPUGraphicsPipelineCreateInfo(3type)