Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GPUFrontFace  - Specifies the vertex winding that will cause a triangle to be determined to be front-
       facing.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       typedef enum SDL_GPUFrontFace
       {
           SDL_GPU_FRONTFACE_COUNTER_CLOCKWISE,  /**< A triangle with counter-clockwise vertex winding will be considered front-facing. */
           SDL_GPU_FRONTFACE_CLOCKWISE           /**< A triangle with clockwise vertex winding will be considered front-facing. */
       } SDL_GPUFrontFace;

AVAILABILITY

       This enum is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_CreateGPUGraphicsPipeline(3)

Simple Directmedia Layer                            SDL 3.2.8                            SDL_GPUFrontFace(3type)