Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GPUBlitInfo - A structure containing parameters for a blit command.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       typedef struct SDL_GPUBlitInfo {
           SDL_GPUBlitRegion source;       /**< The source region for the blit. */
           SDL_GPUBlitRegion destination;  /**< The destination region for the blit. */
           SDL_GPULoadOp load_op;          /**< What is done with the contents of the destination before the blit. */
           SDL_FColor clear_color;         /**< The color to clear the destination region to before the blit. Ignored if load_op is not SDL_GPU_LOADOP_CLEAR. */
           SDL_FlipMode flip_mode;         /**< The flip mode for the source region. */
           SDL_GPUFilter filter;           /**< The filter mode used when blitting. */
           bool cycle;                 /**< true cycles the destination texture if it is already bound. */
           Uint8 padding1;
           Uint8 padding2;
           Uint8 padding3;
       } SDL_GPUBlitInfo;

AVAILABILITY

       This struct is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_BlitGPUTexture(3)

Simple Directmedia Layer                            SDL 3.2.8                             SDL_GPUBlitInfo(3type)