Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GL_GetCurrentWindow - Get the currently active OpenGL window.

HEADER FILE

       Defined in SDL3/SDL_video.h

SYNOPSIS

       #include "SDL3/SDL.h"

       SDL_Window * SDL_GL_GetCurrentWindow(void);

RETURN VALUE

       ( SDL_Window
        *)  Returns  the  currently active OpenGL window on success or NULL on failure; call SDL_GetError () for
       more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                            SDL 3.2.8                         SDL_GL_GetCurrentWindow(3)