Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GDKSuspendGPU   -   Call   this   to   suspend   GPU   operation   on   Xbox  when  you  receive  the
       SDL_EVENT_DID_ENTER_BACKGROUND
        event.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       void SDL_GDKSuspendGPU(SDL_GPUDevice *device);

DESCRIPTION

       Do NOT call any SDL_GPU
        functions after calling this function!  This must also be called before calling

       SDL_GDKSuspendComplete .

FUNCTION PARAMETERS

       device a GPU context.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_AddEventWatch(3)

Simple Directmedia Layer                            SDL 3.2.8                               SDL_GDKSuspendGPU(3)