Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_FillSurfaceRects - Perform a fast fill of a set of rectangles with a specific color.

HEADER FILE

       Defined in SDL3/SDL_surface.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_FillSurfaceRects(SDL_Surface *dst, const SDL_Rect *rects, int count, Uint32 color);

DESCRIPTION

       color  should  be  a  pixel  of  the format used by the surface, and can be generated by SDL_MapRGB () or
       SDL_MapRGBA (). If the color value contains an alpha component then the destination is simply filled with
       that alpha information, no blending takes place.

       If there is a clip rectangle set on the destination (set via

       SDL_SetSurfaceClipRect ()), then this function will fill based on the intersection of the clip  rectangle
       and rect .

FUNCTION PARAMETERS

       dst    the SDL_Surface
               structure that is the drawing target.

       rects  an array of SDL_Rects
               representing the rectangles to fill.

       count  the number of rectangles in the array.

       color  the color to fill with.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_FillSurfaceRect(3)

Simple Directmedia Layer                            SDL 3.2.8                            SDL_FillSurfaceRects(3)