Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_CopyFile - Copy a file.

HEADER FILE

       Defined in SDL3/SDL_filesystem.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_CopyFile(const char *oldpath, const char *newpath);

DESCRIPTION

       If the file at newpath already exists, it will be overwritten with the contents of the file at oldpath .

       This function will block until the copy is complete, which might be a significant time for large files on
       slow  disks. On some platforms, the copy can be handed off to the OS itself, but on others SDL might just
       open both paths, and read from one and write to the other.

       Note that this is not an atomic operation! If something tries to read from newpath while the copy  is  in
       progress,  it will see an incomplete copy of the data, and if the calling thread terminates (or the power
       goes out) during the copy, newpath an incomplete copy of the data. To avoid this risk, it is  recommended
       that  the  app copy to a temporary file in the same directory as newpath , and if the copy is successful,
       use SDL_RenamePath () to replace newpath with the temporary file. This will ensure that reads of  newpath
       will either see a complete copy of the data, or it will see the pre-copy state of newpath .

       This  function  attempts  to  synchronize the newly-copied data to disk before returning, if the platform
       allows it, so that the renaming trick will not have a problem in a system crash or power  failure,  where
       the file could be renamed but the contents never made it from the system file cache to the physical disk.

       If the copy fails for any reason, the state of newpath is undefined. It might be half a copy, it might be
       the untouched data of what was already there, or it might be a zero-byte file, etc.

FUNCTION PARAMETERS

       oldpath
              the old path.

       newpath
              the new path.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                            SDL 3.2.8                                    SDL_CopyFile(3)