Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_ConvertAudioSamples - Convert some audio data of one format to another format.

HEADER FILE

       Defined in SDL3/SDL_audio.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_ConvertAudioSamples(const SDL_AudioSpec *src_spec, const Uint8 *src_data, int src_len, const SDL_AudioSpec *dst_spec, Uint8 **dst_data, int *dst_len);

DESCRIPTION

       Please note that this function is for convenience, but should not be used to resample audio in blocks, as
       it  will  introduce  audio  artifacts  on  the  boundaries.  You should only use this function if you are
       converting audio data in its entirety in one call. If you want to convert audio in smaller chunks, use an
       SDL_AudioStream , which is designed for this situation.

       Internally, this function creates and destroys an

       SDL_AudioStream
        on each use, so it's also less efficient than using one directly, if you need to convert multiple times.

FUNCTION PARAMETERS

       src_spec
              the format details of the input audio.

       src_data
              the audio data to be converted.

       src_len
              the len of src_data.

       dst_spec
              the format details of the output audio.

       dst_data
              will be filled with a pointer to converted audio data, which should be freed with SDL_free ().  On
              error, it will be NULL.

       dst_len
              will be filled with the len of dst_data.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

THREAD SAFETY

       It is safe to call this function from any thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                            SDL 3.2.8                         SDL_ConvertAudioSamples(3)