Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_ClearSurface - Clear a surface with a specific color, with floating point precision.

HEADER FILE

       Defined in SDL3/SDL_surface.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_ClearSurface(SDL_Surface *surface, float r, float g, float b, float a);

DESCRIPTION

       This function handles all surface formats, and ignores any clip rectangle.

       If  the surface is YUV, the color is assumed to be in the sRGB colorspace, otherwise the color is assumed
       to be in the colorspace of the suface.

FUNCTION PARAMETERS

       surface
              the SDL_Surface
               to clear.

       r      the red component of the pixel, normally in the range 0-1.

       g      the green component of the pixel, normally in the range 0-1.

       b      the blue component of the pixel, normally in the range 0-1.

       a      the alpha component of the pixel, normally in the range 0-1.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                            SDL 3.2.8                                SDL_ClearSurface(3)