Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_CancelGPUCommandBuffer - Cancels a command buffer.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_CancelGPUCommandBuffer(
           SDL_GPUCommandBuffer *command_buffer);

DESCRIPTION

       None of the enqueued commands are executed.

       It is an error to call this function after a swapchain texture has been acquired.

       This must be called from the thread the command buffer was acquired on.

       You must not reference the command buffer after calling this function.

FUNCTION PARAMETERS

       command_buffer
              a command buffer.

RETURN VALUE

       Returns true on success, false on error; call

       SDL_GetError () for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3),     SDL_WaitAndAcquireGPUSwapchainTexture(3),     (3),    SDL_AcquireGPUCommandBuffer(3),    (3),
       SDL_AcquireGPUSwapchainTexture(3)

Simple Directmedia Layer                            SDL 3.2.8                      SDL_CancelGPUCommandBuffer(3)