Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_BlitSurfaceTiledWithScale - Perform a scaled and tiled blit to a destination surface, which may be of
       a different format.

HEADER FILE

       Defined in SDL3/SDL_surface.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_BlitSurfaceTiledWithScale(SDL_Surface *src, const SDL_Rect *srcrect, float scale, SDL_ScaleMode scaleMode, SDL_Surface *dst, const SDL_Rect *dstrect);

DESCRIPTION

       The pixels in srcrect will be scaled and repeated as many times as needed to completely fill dstrect .

FUNCTION PARAMETERS

       src    the SDL_Surface
               structure to be copied from.

       srcrect
              the SDL_Rect
               structure representing the rectangle to be copied, or NULL to copy the entire surface.

       scale  the  scale  used  to transform srcrect into the destination rectangle, e.g. a 32x32 texture with a
              scale of 2 would fill 64x64 tiles.

       scaleMode
              scale algorithm to be used.

       dst    the SDL_Surface
               structure that is the blit target.

       dstrect
              the SDL_Rect
               structure representing the target rectangle in the destination  surface,  or  NULL  to  fill  the
              entire surface.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

THREAD SAFETY

       The  same  destination  surface  should not be used from two threads at once.  It is safe to use the same
       source surface from multiple threads.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_BlitSurface(3)

Simple Directmedia Layer                            SDL 3.2.8                   SDL_BlitSurfaceTiledWithScale(3)