Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_BlitSurfaceTiled - Perform a tiled blit to a destination surface, which may be of a different format.

HEADER FILE

       Defined in SDL3/SDL_surface.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_BlitSurfaceTiled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect);

DESCRIPTION

       The pixels in srcrect will be repeated as many times as needed to completely fill dstrect .

FUNCTION PARAMETERS

       src    the SDL_Surface
               structure to be copied from.

       srcrect
              the SDL_Rect
               structure representing the rectangle to be copied, or NULL to copy the entire surface.

       dst    the SDL_Surface
               structure that is the blit target.

       dstrect
              the SDL_Rect
               structure  representing  the  target  rectangle  in  the destination surface, or NULL to fill the
              entire surface.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

THREAD SAFETY

       The same destination surface should not be used from two threads at once.  It is safe  to  use  the  same
       source surface from multiple threads.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_BlitSurface(3)

Simple Directmedia Layer                            SDL 3.2.8                            SDL_BlitSurfaceTiled(3)