Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_BlitSurface9Grid  -  Perform a scaled blit using the 9-grid algorithm to a destination surface, which
       may be of a different format.

HEADER FILE

       Defined in SDL3/SDL_surface.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_BlitSurface9Grid(SDL_Surface *src, const SDL_Rect *srcrect, int left_width, int right_width, int top_height, int bottom_height, float scale, SDL_ScaleMode scaleMode, SDL_Surface *dst, const SDL_Rect *dstrect);

DESCRIPTION

       The pixels in the source surface are split into a 3x3 grid, using the different  corner  sizes  for  each
       corner,  and the sides and center making up the remaining pixels. The corners are then scaled using scale
       and fit into the corners of the destination rectangle. The sides and center are then stretched into place
       to cover the remaining destination rectangle.

FUNCTION PARAMETERS

       src    the SDL_Surface
               structure to be copied from.

       srcrect
              the SDL_Rect
               structure representing the rectangle to be used for  the  9-grid,  or  NULL  to  use  the  entire
              surface.

       left_width
              the width, in pixels, of the left corners in srcrect .

       right_width
              the width, in pixels, of the right corners in srcrect .

       top_height
              the height, in pixels, of the top corners in srcrect .

       bottom_height
              the height, in pixels, of the bottom corners in srcrect .

       scale  the  scale  used  to  transform  the corner of srcrect into the corner of dstrect , or 0.0f for an
              unscaled blit.

       scaleMode
              scale algorithm to be used.

       dst    the SDL_Surface
               structure that is the blit target.

       dstrect
              the SDL_Rect
               structure representing the target rectangle in the destination  surface,  or  NULL  to  fill  the
              entire surface.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

THREAD SAFETY

       The  same  destination  surface  should not be used from two threads at once.  It is safe to use the same
       source surface from multiple threads.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_BlitSurface(3)

Simple Directmedia Layer                            SDL 3.2.8                            SDL_BlitSurface9Grid(3)