Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_BindGPUComputeSamplers - Binds texture-sampler pairs for use on the compute shader.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" void SDL_BindGPUComputeSamplers( SDL_GPUComputePass *compute_pass, Uint32 first_slot, const SDL_GPUTextureSamplerBinding *texture_sampler_bindings, Uint32 num_bindings);
DESCRIPTION
The textures must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER . Be sure your shader is set up according to the requirements documented in SDL_CreateGPUShader ().
FUNCTION PARAMETERS
compute_pass a compute pass handle. first_slot the compute sampler slot to begin binding from. texture_sampler_bindings an array of texture-sampler binding structs. num_bindings the number of texture-sampler bindings to bind from the array.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_CreateGPUShader(3) Simple Directmedia Layer SDL 3.2.8 SDL_BindGPUComputeSamplers(3)