Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_AudioDevicePaused - Use this function to query if an audio device is paused.

HEADER FILE

       Defined in SDL3/SDL_audio.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_AudioDevicePaused(SDL_AudioDeviceID devid);

DESCRIPTION

       Unlike  in SDL2, audio devices start in an _unpaused_ state, since an app has to bind a stream before any
       audio will flow.

       Physical devices can not be paused or unpaused, only logical devices created through  SDL_OpenAudioDevice
       () can be.  Physical and invalid device IDs will report themselves as unpaused here.

FUNCTION PARAMETERS

       devid  a device opened by SDL_OpenAudioDevice ().

RETURN VALUE

       Returns true if device is valid and paused, false otherwise.

THREAD SAFETY

       It is safe to call this function from any thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_PauseAudioDevice(3), (3), SDL_ResumeAudioDevice(3)

Simple Directmedia Layer                            SDL 3.2.8                           SDL_AudioDevicePaused(3)