Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_SetTextureColorModFloat - Set an additional color value multiplied into render copy operations.
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_SetTextureColorModFloat(SDL_Texture *texture, float r, float g, float b);
DESCRIPTION
When this texture is rendered, during the copy operation each source color channel is modulated by the
appropriate color value according to the following formula: srcC=srcC*color Color modulation is not
always supported by the renderer; it will return false if color modulation is not supported.
FUNCTION PARAMETERS
texture
the texture to update.
r the red color value multiplied into copy operations.
g the green color value multiplied into copy operations.
b the blue color value multiplied into copy operations.
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GetTextureColorModFloat(3), •(3), SDL_SetTextureAlphaModFloat(3), •(3),
SDL_SetTextureColorMod(3)
Simple Directmedia Layer SDL 3.2.8 SDL_SetTextureColorModFloat(3)