Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_SetRenderViewport - Set the drawing area for rendering on the current target.
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_SetRenderViewport(SDL_Renderer *renderer, const SDL_Rect *rect);
DESCRIPTION
Drawing will clip to this area (separately from any clipping done with
SDL_SetRenderClipRect ), and the top left of the area will become coordinate (0, 0) for future drawing
commands.
The area's width and height must be >= 0.
Each render target has its own viewport. This function sets the viewport for the current render target.
FUNCTION PARAMETERS
renderer
the rendering context.
rect the SDL_Rect
structure representing the drawing area, or NULL to set the viewport to the entire target.
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GetRenderViewport(3), •(3), SDL_RenderViewportSet(3)
Simple Directmedia Layer SDL 3.2.8 SDL_SetRenderViewport(3)