Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_RenderTextureAffine - Copy a portion of the source texture to the current rendering target, with
affine transform, at subpixel precision.
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_RenderTextureAffine(SDL_Renderer *renderer, SDL_Texture *texture,
const SDL_FRect *srcrect, const SDL_FPoint *origin,
const SDL_FPoint *right, const SDL_FPoint *down);
FUNCTION PARAMETERS
renderer
the renderer which should copy parts of a texture.
texture
the source texture.
srcrect
a pointer to the source rectangle, or NULL for the entire texture.
origin a pointer to a point indicating where the top-left corner of srcrect should be mapped to, or NULL
for the rendering target's origin.
right a pointer to a point indicating where the top-right corner of srcrect should be mapped to, or NULL
for the rendering target's top-right corner.
down a pointer to a point indicating where the bottom-left corner of srcrect should be mapped to, or
NULL for the rendering target's bottom-left corner.
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
You may only call this function from the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_RenderTexture(3)
Simple Directmedia Layer SDL 3.2.8 SDL_RenderTextureAffine(3)