Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_PushGPUDebugGroup - Begins a debug group with an arbitary name.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
void SDL_PushGPUDebugGroup(
SDL_GPUCommandBuffer *command_buffer,
const char *name);
DESCRIPTION
Used for denoting groups of calls when viewing the command buffer callstream in a graphics debugging
tool.
Each call to SDL_PushGPUDebugGroup
must have a corresponding call to SDL_PopGPUDebugGroup .
On some backends (e.g. Metal), pushing a debug group during a render/blit/compute pass will create a
group that is scoped to the native pass rather than the command buffer. For best results, if you push a
debug group during a pass, always pop it in the same pass.
FUNCTION PARAMETERS
command_buffer
a command buffer.
name a UTF-8 string constant that names the group.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_PopGPUDebugGroup(3)
Simple Directmedia Layer SDL 3.2.8 SDL_PushGPUDebugGroup(3)