Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GetJoystickAxis - Get the current state of an axis control on a joystick.
HEADER FILE
Defined in SDL3/SDL_joystick.h
SYNOPSIS
#include "SDL3/SDL.h"
Sint16 SDL_GetJoystickAxis(SDL_Joystick *joystick, int axis);
DESCRIPTION
SDL makes no promises about what part of the joystick any given axis refers to. Your game should have
some sort of configuration UI to let users specify what each axis should be bound to. Alternately, SDL's
higher-level Game Controller API makes a great effort to apply order to this lower-level interface, so
you know that a specific axis is the "left thumb stick," etc.
The value returned by SDL_GetJoystickAxis () is a signed integer (-32768 to 32767) representing the
current position of the axis. It may be necessary to impose certain tolerances on these values to account
for jitter.
FUNCTION PARAMETERS
joystick
an SDL_Joystick
structure containing joystick information.
axis the axis to query; the axis indices start at index 0.
RETURN VALUE
( Sint16 ) Returns a 16-bit signed integer representing the current position of the axis or 0 on failure;
call SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GetNumJoystickAxes(3)
Simple Directmedia Layer SDL 3.2.8 SDL_GetJoystickAxis(3)