Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GetGamepadSensorData - Get the current state of a gamepad sensor.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_SensorType type, float *data, int num_values);
DESCRIPTION
The number of values and interpretation of the data is sensor dependent. See SDL_sensor .h for the
details for each type of sensor.
FUNCTION PARAMETERS
gamepad
the gamepad to query.
type the type of sensor to query.
data a pointer filled with the current sensor state.
num_values
the number of values to write to data.
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.8 SDL_GetGamepadSensorData(3)