Provided by: libsdl3-doc_3.2.8+ds-1_all 
      
    
NAME
       SDL_GetGamepadPath - Get the implementation-dependent path for an opened gamepad.
HEADER FILE
       Defined in SDL3/SDL_gamepad.h
SYNOPSIS
       #include "SDL3/SDL.h"
       const char * SDL_GetGamepadPath(SDL_Gamepad *gamepad);
FUNCTION PARAMETERS
       gamepad
              a gamepad identifier previously returned by SDL_OpenGamepad ().
RETURN VALUE
       Returns  the implementation dependent path for the gamepad, or NULL if there is no path or the identifier
       passed is invalid.
AVAILABILITY
       This function is available since SDL 3.2.0.
SEE ALSO
       •(3), SDL_GetGamepadPathForID(3)
Simple Directmedia Layer                            SDL 3.2.8                              SDL_GetGamepadPath(3)