Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GetGamepadAxisFromString - Convert a string into SDL_GamepadAxis
enum.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h"
SDL_GamepadAxis SDL_GetGamepadAxisFromString(const char *str);
DESCRIPTION
This function is called internally to translate SDL_Gamepad
mapping strings for the underlying joystick device into the consistent
SDL_Gamepad
mapping. You do not normally need to call this function unless you are parsing SDL_Gamepad
mappings in your own code.
Note specially that "righttrigger" and "lefttrigger" map to
SDL_GAMEPAD_AXIS_RIGHT_TRIGGER and
SDL_GAMEPAD_AXIS_LEFT_TRIGGER , respectively.
FUNCTION PARAMETERS
str string representing a SDL_Gamepad
axis.
RETURN VALUE
( SDL_GamepadAxis ) Returns the
SDL_GamepadAxis
enum corresponding to the input string, or SDL_GAMEPAD_AXIS_INVALID if no match was found.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GetGamepadStringForAxis(3)
Simple Directmedia Layer SDL 3.2.8 SDL_GetGamepadAxisFromString(3)