Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GetGamepadAxis - Get the current state of an axis control on a gamepad.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h"
Sint16 SDL_GetGamepadAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis);
DESCRIPTION
The axis indices start at index 0.
For thumbsticks, the state is a value ranging from -32768 (up/left) to 32767 (down/right).
Triggers range from 0 when released to 32767 when fully pressed, and never return a negative value. Note
that this differs from the value reported by the lower-level SDL_GetJoystickAxis (), which normally uses
the full range.
FUNCTION PARAMETERS
gamepad
a gamepad.
axis an axis index (one of the SDL_GamepadAxis
values).
RETURN VALUE
( Sint16 ) Returns axis state (including 0) on success or 0 (also) on failure; call SDL_GetError () for
more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GamepadHasAxis(3), •(3), SDL_GetGamepadButton(3)
Simple Directmedia Layer SDL 3.2.8 SDL_GetGamepadAxis(3)