Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_CreateGPUDevice - Creates a GPU context.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
SDL_GPUDevice * SDL_CreateGPUDevice(
SDL_GPUShaderFormat format_flags,
bool debug_mode,
const char *name);
FUNCTION PARAMETERS
format_flags
a bitflag indicating which shader formats the app is able to provide.
debug_mode
enable debug mode properties and validations.
name the preferred GPU driver, or NULL to let SDL pick the optimal driver.
RETURN VALUE
( SDL_GPUDevice
*) Returns a GPU context on success or NULL on failure; call SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GetGPUShaderFormats(3), •(3), SDL_GetGPUDeviceDriver(3), •(3), SDL_DestroyGPUDevice(3), •(3),
SDL_GPUSupportsShaderFormats(3)
Simple Directmedia Layer SDL 3.2.8 SDL_CreateGPUDevice(3)