Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_BindGPUVertexStorageBuffers - Binds storage buffers for use on the vertex shader.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
void SDL_BindGPUVertexStorageBuffers(
SDL_GPURenderPass *render_pass,
Uint32 first_slot,
SDL_GPUBuffer *const *storage_buffers,
Uint32 num_bindings);
DESCRIPTION
These buffers must have been created with
SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ .
Be sure your shader is set up according to the requirements documented in
SDL_CreateGPUShader ().
FUNCTION PARAMETERS
render_pass
a render pass handle.
first_slot
the vertex storage buffer slot to begin binding from.
storage_buffers
an array of buffers.
num_bindings
the number of buffers to bind from the array.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_CreateGPUShader(3)
Simple Directmedia Layer SDL 3.2.8 SDL_BindGPUVertexStorageBuffers(3)