Provided by: planets_0.1.13-23build2_amd64 

NAME
planets - Gravitational simulation of planetary bodies
DESCRIPTION
Planets is a simple interactive program for playing with simulations of planetary systems. It is great
teaching tool for understanding how gravitation works on a planetary level.
The user interface is aimed at being simple enough for a fairly young kid can get some joy of it.
There's also a special kid-mode aimed at very young children which grabs the focus and converts key
banging into lots of random planets.
KEYBINDINGS
Universe definition
a Add Planet
j Place random orbital planet
r Place random planet
u Undo (undoes last planet insertion)
e Reset to empty universe
g Go Back (goes back to just after last planet insertion)
Mouse Click on a planet to delete it
Physics
b Toggle bounce (experimental)
Display control
Cursor keys
Panning
c, Space
Move display to center of mass
x Initiate center of mass tracking
= Zoom in
- Zoom out
p Toggle Pause
o Change all colors randomly
t Toggle Trace
d Double Trace Length
h Halve Trace Length
Mouse Drag a box around a set of planets to follow the center of mass of those planets
Program control
H Display help dialog
k Display option dialog
Ctrl-Shift-k
Toggle kid-mode. Kid mode locks the keyboard and mouse, so the only way to get out is to toggle
kid-mode again to get out.
l Load Universe After pressing l, press any other character to load the universe with that name.
Universes are stored in ~/.planets/ .
s Save Universe After pressing s, press any other character to save the universe with that name.
Universes are saved in ~/.planets/ .
q, Esc Quit
TECHNICAL DETAILS
Planets uses a fourth-order runge-kutta approximation for the simulation itself. Planet bouncing is
achieved by adding a repulsive force to planets at close quarters. Planets is fairly flexible: you can
change the gravitational constant, the time-slice of the simulation, and even the exponent used in the
gravitational law. Universes are saved in the ~/.planets directory, and are simple human readable and
editable files.
BUGS
Currently bouncing doesn't work very well unless you make the time-slice quite small. Ideally, it would
be nice to have a billiard-style bounce system, but it's not clear how to do this accurately in the
presence of a strong gravitational field.
AUTHOR
Planets was written by Yaron M. Minsky <yminsky@cs.cornell.edu> as a gift for his nephew, Eyal Minsky-
Fenick.
This manpage was contributed originally by Martin Pitt <martin@piware.de> for the Debian GNU/Linux system
(but may be used by others).
April 20, 2003 planets(1)